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   <div id="projectname">3dchess
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   <div id="projectbrief">Basic chess application with OpenGL graphics and AI</div>
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<div class="title">GameLogic Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="class_game_logic.html">GameLogic</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_game_logic.html#adb1079537a901e860b11398d66c50286">addObserver</a>(AbstractGameObserverPtr observer) override</td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_logic.html#ac4aa2c551f2bfa79a7a2e90217261018">GameLogic</a>(AbstractPlayerPtr white, AbstractPlayerPtr black, GameConfigurationPtr config, GameState initialGameState=GameState())</td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>getBlackPlayer</b>() const override (defined in <a class="el" href="class_game_logic.html">GameLogic</a>)</td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_logic.html#a6397a2b36a7aa7d60d7ae49da00a9263">getConfiguration</a>() const override</td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_logic.html#a0bc9ab9793c940f0466145e8559e9348">getCurrentPlayer</a>()</td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>getWhitePlayer</b>() const override (defined in <a class="el" href="class_game_logic.html">GameLogic</a>)</td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_logic.html#aca3264bf6955426c20712a8216365b57">getWinner</a>() const override</td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_logic.html#a6c26b311430837d51cc7696c8094abbc">isGameOver</a>() const override</td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_abstract_game_logic.html#a2f87090c8542b9f15d3271ddc8b428f3">join</a>()</td><td class="entry"><a class="el" href="class_abstract_game_logic.html">AbstractGameLogic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_logic.html#a6999355d95c1f0def70b1731fbaff542">m_abort</a></td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_black</b> (defined in <a class="el" href="class_game_logic.html">GameLogic</a>)</td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_config</b> (defined in <a class="el" href="class_game_logic.html">GameLogic</a>)</td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_gameState</b> (defined in <a class="el" href="class_game_logic.html">GameLogic</a>)</td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_log</b> (defined in <a class="el" href="class_game_logic.html">GameLogic</a>)</td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_logic.html#aa5653b77b000ccc25ba2043aba3edda0">m_observers</a></td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_abstract_game_logic.html#a06cdc7309d6103d73d1ba8ed93f8729e">m_thread</a></td><td class="entry"><a class="el" href="class_abstract_game_logic.html">AbstractGameLogic</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_logic.html#a21a741a5f051f4d1a519485188e13735">m_tickLength</a></td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_white</b> (defined in <a class="el" href="class_game_logic.html">GameLogic</a>)</td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_logic.html#ae780b5568107a0b6a16aab34d53a3ec4">notify</a>(Function &amp;&amp;f)</td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_logic.html#a29927895ae4be5d9d868d362f990274c">run</a>() override</td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">private</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_abstract_game_logic.html#a8dd1e091416320558bca6e04b49f88fb">start</a>()</td><td class="entry"><a class="el" href="class_abstract_game_logic.html">AbstractGameLogic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_logic.html#a9bd1137d1dd4ac474330b0e0c6f38fbe">stop</a>() override</td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_game_logic.html#a3afc88f5016906fe31c2b1d3629bb171">wait</a>(std::chrono::milliseconds waitInMs) const </td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">private</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_game_logic.html#a38628386737b55ef8ef89aa5fa2f8d71">wait_for</a>(Future &amp;&amp;fut, std::chrono::milliseconds waitInMs)</td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">private</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~AbstractGameLogic</b>() (defined in <a class="el" href="class_abstract_game_logic.html">AbstractGameLogic</a>)</td><td class="entry"><a class="el" href="class_abstract_game_logic.html">AbstractGameLogic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>~GameLogic</b>() (defined in <a class="el" href="class_game_logic.html">GameLogic</a>)</td><td class="entry"><a class="el" href="class_game_logic.html">GameLogic</a></td><td class="entry"></td></tr>
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